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improved the quality of 3D models from conformal menu
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@@ -2309,7 +2309,8 @@ void drawaura() {
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glhr::switch_mode(glhr::gmVarColored);
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glhr::id_modelview();
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glhr::prepare(auravertices);
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glDrawArrays(GL_TRIANGLES, 0, size(auravertices));
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glhr::set_depthtest(false);
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glDrawArrays(GL_TRIANGLES, 0, size(auravertices));
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setcameraangle(false);
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