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2d3d:: fixed INFDEEP on sphere
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@ -335,7 +335,7 @@ namespace geom3 {
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BIRD = 1.20;
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}
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else {
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INFDEEP = GDIM == 3 ? +10 : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
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INFDEEP = GDIM == 3 ? (sphere ? M_PI/2 : +10) : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
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ld wh = actual_wall_height();
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WALL = lev_to_factor(wh);
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FLOOR = lev_to_factor(0);
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