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fixed some bugs with sphere embedded in product
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@@ -1902,7 +1902,7 @@ EX bool keep_vertical() {
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EX hyperpoint vertical_vector() {
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auto& ds = downseek;
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if(msphere && !sphere && vid.fixed_yz) {
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if(msphere && !sphere && !gproduct && vid.fixed_yz) {
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hyperpoint h = get_view_orientation() * C0;
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if(vid.wall_height > 0) h = -h;
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return h;
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