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12.0m
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8ecb1ce593
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@ -4593,3 +4593,31 @@ Geometry:
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Other:
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- fixed Crossroads wiki links
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- fixed some settings incorrectly showing a warning on editing (this also brings back the 'play music when out of focus' option)
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2022-03-27 20:51 Update 12.0m:
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Improvements to multiplayer:
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- "split screen mode" can now be set explicitly (don't lose the other player, and don't tell the other player to go right, holonomy matters ;)
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- an option to automatically adjust dual-focus projections to focus on both players (try it with inverted Joukowsky, two-point equidistant/azimuthal and band projections)
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- an option to toggle friendly fire and self-hits in wrapped spaces
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- an option to toggle player-vs-player (this disables limited lives)
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- fixed the radar and cool fog in splitscreen
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New options thanks to lottieratworld:
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- idle animation option
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- extra canvas-specific options (map editor->settings)
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Other new features:
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- mouse snapping feature in shape editor -- can be used to precisely measure distances and angles (press 'o' to select the point to measure from)
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- when the player is hidden (e.g. in RogueViz visualizations) and the user tries to use WASD, display a hint that they should be using arrow keys instead
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- prevent a crash when entering '(0,0)' in Archimedean
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Rendering fixes:
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- fixed levellines in hyperbolic
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- in non-fake 2.5D the raycaster is now disabled by default
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- fixed scale_at for cylindrical projections
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- fixed the orientation of two-point azimuthal and two-point hybrid
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Gameplay fixes:
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- fixed the Orb of Safety not disappearing upon use in shmup+OSM
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- fixed the displayed unlock rule for Crossroads III in Casual
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4
hyper.h
4
hyper.h
@ -13,8 +13,8 @@
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#define _HYPER_H_
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// version numbers
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#define VER "12.0l"
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#define VERNUM_HEX 0xA90C
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#define VER "12.0m"
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#define VERNUM_HEX 0xA90D
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#include "sysconfig.h"
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@ -889,7 +889,7 @@ EX namespace mapstream {
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f.read(canvas_default_wall);
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f.read(mapeditor::drawplayer);
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if(patterns::whichCanvas == 'f') f.read(patterns::color_formula);
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if(f.vernum >= 0xA90C) { // TODO Please replace this with the next version this pull request is included in
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if(f.vernum >= 0xA90D) {
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f.read(canvasfloor);
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f.read(canvasdark);
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}
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