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crystal:: removed add_bitruncation -- using ginf[gCrystal].vertex
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@@ -1158,9 +1158,9 @@ void set_variation(eVariation target) {
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if(variation != target) {
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stop_game();
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if(euclid6 || binarytiling) geometry = gNormal;
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if(target == eVariation::bitruncated && geometry == gCrystal && ginf[gCrystal].sides == 8 && !crystal::add_bitruncation) {
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crystal::add_bitruncation = true;
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ginf[gCrystal].vertex = 3;
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auto& cd = ginf[gCrystal];
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if(target == eVariation::bitruncated && geometry == gCrystal && cd.sides == 8 && cd.vertex == 4) {
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cd.vertex = 3;
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target = eVariation::pure;
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}
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variation = target;
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