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Princess Quest now marked as 'ingame' when in Princess Challenge
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@@ -230,6 +230,7 @@ EX bool landUnlocked(eLand l) {
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#define ACCONLY3(x,y,z)
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#define ACCONLYF(x)
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#define IFINGAME(land, ok, fallback) if(isLandIngame(land)) { ok } else { fallback }
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#define INMODE(x) if(x) return true;
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#include "content.cpp"
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case landtypes: return false;
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