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adjust number of levels drawn

This commit is contained in:
Zeno Rogue 2019-08-18 21:31:27 +02:00
parent c28fac248b
commit d27f628527

View File

@ -617,7 +617,15 @@ EX namespace product {
void drawcell_stack(cell *c, transmatrix V, int spinv, bool mirrored) {
if(sphere) gmatrix[c] = V; /* some computations need gmatrix0 for underlying geometry */
in_actual([&] { for(int z=-5; z<=5; z++) drawcell(get_at(c, current_view_level+z), V * mscale(Id, cgi.plevel * z), spinv, mirrored); });
in_actual([&] {
int flat_distance = hdist0(product_decompose(tC0(V)).second);
int max_z = flat_distance > sightranges[gProduct] ? 0 : sqrt(sightranges[gProduct] * sightranges[gProduct] - flat_distance * flat_distance) + 1;
for(int z=-max_z; z<=max_z; z++) {
cell *c1 = get_at(c, current_view_level+z);
setdist(c1, 7, NULL);
drawcell(c1, V * mscale(Id, cgi.plevel * z), spinv, mirrored);
}
});
}
void find_cell_connection(cell *c, int d) {