From d23be9c07c1e81aff498343a7acbf601ebfd9e75 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 8 Jan 2018 22:12:57 +0100 Subject: [PATCH] 10.3a --- changelog.txt | 17 +++++++++++++++++ init.cpp | 6 +++--- 2 files changed, 20 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index 9c08041f..e279d081 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2164,3 +2164,20 @@ Gameplay bugfixes - fixed the grid markers for items in Alchemist Lab - fixed a bug with Orb of Slashing in OSM inventory - cleaned up some special cases wrt attacking a Vizier + +2018.01.07 00:00 version 10.3a +- fixed screens not disappearing when restarting +- changed the word 'chamfered' to 'bitruncated' ('chamfered' was not correct either) +- fixed the Snake Nest in non-bitruncated Octagons +- fixed some bugs with Snake Nest generation +- fixed some problems with memory clearing in other geometries (which could cause crashes or memory leaks) +- a sound for Blue Raider's attack +- Mirror Land is back in Euclidean +- fixed the missing word +- fixed killable wandering Skeletons in Ruined City +- PTM did not display the last element if the list length was odd +- a new Yendor Challenge added +- bitruncation is now switchable for the square grid +- fixed a bug which desynchronized the PTM scores on OSX +- PTM/Yendor scores should be saved correctly for the new geometries +- updated the Czech translation diff --git a/init.cpp b/init.cpp index 55267857..ddf53ea3 100644 --- a/init.cpp +++ b/init.cpp @@ -14,9 +14,9 @@ #define NOLICENSE #endif -#define VER "10.3" -#define VERNUM 10300 -#define VERNUM_HEX 0xA0A0 +#define VER "10.3a" +#define VERNUM 10301 +#define VERNUM_HEX 0xA0A1 #define GEN_M 0 #define GEN_F 1