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monster added: Hag
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@@ -2286,6 +2286,15 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
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int acol = col;
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queuepoly(VAHEAD, cgi.shTrylobiteHead, darkena(acol, 0, 0xFF));
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}
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else if(m == moHexer) {
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const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, cgi.shFemaleBody);
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queuepoly(VBS, cgi.shFemaleBody, darkena(0x800080, 0, 0xFF));
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queuepoly(VHEAD1, cgi.shWitchHair, darkena(0xFF00FF, 1, 0xFF));
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queuepoly(VHEAD, cgi.shPFace, darkena(0xFFFFFF, 0, 0xFF));
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queuepoly(VBS, cgi.shWitchDress, darkena(col, 1, 0XC0));
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humanoid_eyes(V, 0xF000F0FF);
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}
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else if(isWitch(m)) {
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const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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int cc = 0xFF;
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