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replaced product::product_sphere()
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@@ -300,9 +300,9 @@ void display_data::set_projection(int ed) {
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3, pers3 = true;
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if(GDIM == 3 && translatable && apply_models && pmodel == mdPerspective)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdPerspective && prod && product::product_sphere())
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if(GDIM == 3 && apply_models && pmodel == mdPerspective && in_s2xe())
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdPerspective && prod && !product::product_sphere())
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if(GDIM == 3 && apply_models && pmodel == mdPerspective && in_h2xe())
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardEH2, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdGeodesic && sol)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardSolv, pers3 = true;
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