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fixed thruVine with Orb of the Woods
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@ -794,7 +794,7 @@ bool pcmove::after_escape() {
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bool push_behind = c2->wall == waBigStatue || (among(c2->wall, waCTree, waSmallTree, waBigTree, waShrub, waVinePlant) && markOrb(itOrbWoods));
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if(thruVine(c2, cwt.at)) push_behind = true;
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if(thruVine(c2, cwt.at) && markOrb(itOrbWoods)) push_behind = true;
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if(push_behind && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
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eWall what = c2->wall;
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