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fixed thruVine with Orb of the Woods

This commit is contained in:
Zeno Rogue 2021-06-17 09:39:31 +02:00
parent 910d312acd
commit d12601a538

View File

@ -794,7 +794,7 @@ bool pcmove::after_escape() {
bool push_behind = c2->wall == waBigStatue || (among(c2->wall, waCTree, waSmallTree, waBigTree, waShrub, waVinePlant) && markOrb(itOrbWoods));
if(thruVine(c2, cwt.at)) push_behind = true;
if(thruVine(c2, cwt.at) && markOrb(itOrbWoods)) push_behind = true;
if(push_behind && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
eWall what = c2->wall;