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play sound if rotation not allowed
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@@ -787,6 +787,8 @@ void set_tview(transmatrix T) {
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}
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void rotate_block(int d) {
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if(!rotate_allowed)
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playSound(cwt.at, "hit-crush3");
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remove_shape();
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cellwalker at1 = flatspin(at, d);
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if(!shape_conflict(at1)) {
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