mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
translating textures to a more general type
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parent
49bd1a0b2b
commit
d0a925a8ca
6
hyper.h
6
hyper.h
@ -1973,7 +1973,7 @@ struct textureinfo {
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vector<transmatrix> matrices;
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// these are required to adjust to geometry changes
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int current_geometry, current_type, symmetries, current_trunc;
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int current_type, symmetries;
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};
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struct qpoly {
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@ -2379,7 +2379,7 @@ namespace texture {
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tsOff, tsAdjusting, tsActive
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};
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extern eTextureState tstate;
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extern eTextureState tstate, tstate_max;
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extern unsigned paint_color;
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extern ld penwidth;
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extern transmatrix itt;
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@ -2390,6 +2390,8 @@ namespace texture {
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void update();
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void drawPixel(cell *c, hyperpoint h, int col);
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void remap(eTextureState old_tstate, eTextureState old_tstate_max);
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extern cpatterntype cgroup;
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}
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16
pattern2.cpp
16
pattern2.cpp
@ -1140,8 +1140,8 @@ namespace patterns {
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dialog::handleNavigation(sym, uni);
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if(uni == 'g') {
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static unsigned c = (canvasback << 8) | 0xFF;
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unsigned canvasbacks[] = {
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5, 0xFFFFFFFF, 0x101010FF, 0x404040FF, 0x808080FF, 0x800000FF
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static unsigned canvasbacks[] = {
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6, 0xFFFFFFFF, 0x101010FF, 0x404040FF, 0x808080FF, 0x800000FF, unsigned(linf[laCanvas].color >> 2) << 8
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};
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dialog::openColorDialog(c, canvasbacks);
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dialog::reaction = [] () {
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@ -1361,7 +1361,7 @@ namespace patterns {
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{"single type", {
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{gNormal, true, 0, 0},
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{gSphere, true, 0, SPF_EXTRASYM},
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{gEuclid, false, 0, SPF_EXTRASYM},
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{gEuclid, false, 0, SPF_EXTRASYM | SPF_ROT},
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{gOctagon, true, 0, SPF_EXTRASYM},
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{g45, true, 0, 0},
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{g46, true, 0, 0},
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@ -1388,8 +1388,11 @@ namespace patterns {
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gamescreen(0);
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}
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dialog::init();
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for(int i=0; i<size(cpatterns); i++)
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for(int i=0; i<size(cpatterns); i++) {
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dialog::addBoolItem(XLAT(cpatterns[i].name), cgroup == i, '0'+i);
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if(texture::tstate == texture::tsActive && !compatible(texture::cgroup, (cpatterntype) i))
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dialog::lastItem().value = XLAT("BAD");
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}
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dialog::addBreak(100);
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if(cgroup != cpUnknown && cgroup < size(cpatterns))
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for(int j=0; j<size(cpatterns[cgroup].geometries); j++) {
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@ -1398,8 +1401,6 @@ namespace patterns {
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s += truncatenames[g.nontrunc];
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if(g.subpattern_flags & SPF_ALTERNATE) s += " (alt)";
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dialog::addBoolItem(s, geometry == g.geo && nontruncated == g.nontrunc && whichPattern == g.whichPattern && subpattern_flags == g.subpattern_flags, 'a'+j);
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if(texture::tstate == texture::tsActive && !compatible(texture::cgroup, (cpatterntype) j))
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dialog::lastItem().value = XLAT("BAD");
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}
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dialog::addBreak(100);
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dialog::addItem("more tuning", 'r');
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@ -1411,11 +1412,14 @@ namespace patterns {
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else if(uni >= '0' && uni < '0' + size(cpatterns))
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cgroup = cpatterntype(uni - '0');
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else if(cgroup != cpUnknown && uni >= 'a' && uni < 'a' + size(cpatterns[cgroup].geometries)) {
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auto old_tstate = texture::tstate;
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auto old_tstate_max = texture::tstate_max;
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auto &g = cpatterns[cgroup].geometries[uni - 'a'];
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if(g.geo != geometry) { targetgeometry = g.geo; restartGame('g', false, true); }
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if(g.nontrunc != nontruncated) restartGame('7', false, true);
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whichPattern = g.whichPattern;
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subpattern_flags = g.subpattern_flags;
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texture::remap(old_tstate, old_tstate_max);
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}
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else if(doexiton(sym, uni))
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popScreen();
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@ -1097,6 +1097,10 @@ void restartGame(char switchWhat, bool push, bool keep_screens) {
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if(euclid6) geometry = gNormal;
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nontruncated = !nontruncated;
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resetGeometry();
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if(texture::tstate == texture::tsActive)
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texture::tstate = texture::tsAdjusting;
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if(texture::tstate_max == texture::tsActive)
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texture::tstate = texture::tsAdjusting;
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}
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if(switchWhat == 'g') {
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if(geometry == targetgeometry) geometry = gNormal;
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@ -1104,7 +1108,9 @@ void restartGame(char switchWhat, bool push, bool keep_screens) {
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if(chaosmode && (euclid || sphere || quotient)) chaosmode = false;
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if(nontruncated && euclid6) nontruncated = false;
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resetGeometry();
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resetGeometry();
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if(texture::tstate == texture::tsActive)
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texture::tstate = texture::tsOff;
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}
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if(switchWhat == 'y') {
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yendor::on = !yendor::on;
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132
textures.cpp
132
textures.cpp
@ -144,23 +144,22 @@ int color_alpha = 0;
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int gsplits = 1;
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void mapTextureTriangle(textureinfo &mi, array<hyperpoint, 3> vview, array<hyperpoint, 3> vmap, int splits = gsplits) {
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void mapTextureTriangle(textureinfo &mi, array<hyperpoint, 3> v, int splits = gsplits) {
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if(splits) {
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array<hyperpoint, 3> vview2 = { mid(vview[1], vview[2]), mid(vview[2], vview[0]), mid(vview[0], vview[1]) };
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array<hyperpoint, 3> vmap2 = { mid(vmap [1], vmap [2]), mid(vmap [2], vmap [0]), mid(vmap [0], vmap [1]) };
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mapTextureTriangle(mi, {vview[0], vview2[1], vview2[2]}, {vmap[0], vmap2[1], vmap2[2]}, splits-1);
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mapTextureTriangle(mi, {vview[1], vview2[2], vview2[0]}, {vmap[1], vmap2[2], vmap2[0]}, splits-1);
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mapTextureTriangle(mi, {vview[2], vview2[0], vview2[1]}, {vmap[2], vmap2[0], vmap2[1]}, splits-1);
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mapTextureTriangle(mi, {vview2[0], vview2[1], vview2[2]}, {vmap2[0], vmap2[1], vmap2[2]}, splits-1);
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array<hyperpoint, 3> v2 = { mid(v[1], v[2]), mid(v[2], v[0]), mid(v[0], v[1]) };
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mapTextureTriangle(mi, {v[0], v2[1], v2[2]}, splits-1);
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mapTextureTriangle(mi, {v[1], v2[2], v2[0]}, splits-1);
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mapTextureTriangle(mi, {v[2], v2[0], v2[1]}, splits-1);
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mapTextureTriangle(mi, {v2[0], v2[1], v2[2]}, splits-1);
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return;
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}
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for(int i=0; i<3; i++) {
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for(int j=0; j<3; j++)
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mi.vertices.push_back(vview[i][j]);
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mi.vertices.push_back(v[i][j]);
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hyperpoint inmodel;
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applymodel(mi.M * vmap[i], inmodel);
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applymodel(mi.M * v[i], inmodel);
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inmodel = itt * inmodel;
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inmodel[0] *= vid.radius * 1. / vid.scrsize;
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inmodel[1] *= vid.radius * 1. / vid.scrsize;
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@ -170,17 +169,16 @@ void mapTextureTriangle(textureinfo &mi, array<hyperpoint, 3> vview, array<hyper
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}
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}
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map<int, textureinfo> texture_map;
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map<int, textureinfo> texture_map, texture_map_orig;
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set<cell*> models;
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void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const transmatrix& T) {
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void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const transmatrix& T, int shift = 0) {
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mi.c = c;
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mi.vertices.clear();
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mi.tvertices.clear();
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mi.symmetries = si.symmetries;
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mi.current_type = c->type;
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mi.current_geometry = geometry;
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mi.current_trunc = nontruncated;
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mi.M = T * applyPatterndir(c, si);
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@ -191,11 +189,10 @@ void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const trans
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// int sym = si.symmetries;
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for(int i=0; i<c->type; i++) {
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hyperpoint h1 = spin(M_PI + M_PI * (2*i +1) / c->type) * xpush(z) * C0;
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hyperpoint h2 = spin(M_PI + M_PI * (2*i -1) / c->type) * xpush(z) * C0;
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hyperpoint hm1 = spin(M_PI + M_PI * (2*i +1) / c->type) * xpush(z) * C0;
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hyperpoint hm2 = spin(M_PI + M_PI * (2*i -1) / c->type) * xpush(z) * C0;
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mapTextureTriangle(mi, {C0, h1, h2}, {C0, hm1, hm2});
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int i2 = i+shift;
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hyperpoint h1 = spin(M_PI + M_PI * (2*i2 +1) / c->type) * xpush(z) * C0;
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hyperpoint h2 = spin(M_PI + M_PI * (2*i2 -1) / c->type) * xpush(z) * C0;
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mapTextureTriangle(mi, {C0, h1, h2});
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}
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}
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@ -227,26 +224,6 @@ bool apply(cell *c, const transmatrix &V, int col) {
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int n = mi.vertices.size() / 3;
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if(geometry != mi.current_geometry || nontruncated != mi.current_trunc) {
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// we can easily make it more symmetric
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mi.symmetries = gcd(mi.symmetries, si.symmetries);
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printf("Redrawing tile #%d from %d to %d\n", si.id, mi.current_type, c->type);
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int nbase = n * mi.symmetries / mi.current_type;
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int ntarget = nbase * c->type / mi.symmetries;
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printf("n = %d nbase = %d ntarget = %d\n", n, nbase, ntarget);
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vector<GLfloat> new_tvertices = move(mi.tvertices);
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new_tvertices.resize(3*ntarget);
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for(int i=3*nbase; i<3*ntarget; i++) {
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new_tvertices[i] = new_tvertices[i - 3*nbase];
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}
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mapTexture(c, mi, si, Id);
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mi.tvertices = move(new_tvertices);
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n = mi.vertices.size() / 3;
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printf("new n = %d\n", n);
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}
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qfi.special = false;
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qfi.shape = &shFullFloor[ctof(c)];
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qfi.tinf = &mi;
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@ -274,6 +251,12 @@ bool apply(cell *c, const transmatrix &V, int col) {
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}
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}
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typedef tuple<eGeometry, bool, char, int, eModel, ld, ld> texture_parameters;
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static const auto current_texture_parameters = tie(geometry, nontruncated, patterns::whichPattern, patterns::subpattern_flags, pmodel, vid.scale, vid.alpha);
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texture_parameters orig_texture_parameters;
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void perform_mapping() {
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if(gsplits < 0) gsplits = 0;
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if(gsplits > 4) gsplits = 4;
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@ -316,6 +299,8 @@ void perform_mapping() {
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computeCgroup();
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texture::cgroup = patterns::cgroup;
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texture_map_orig = texture_map;
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orig_texture_parameters = current_texture_parameters;
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}
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int forgeArgs() {
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@ -637,6 +622,7 @@ void showMenu() {
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dialog::addItem(XLAT("load texture config"), 'l');
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dialog::addSelItem(XLAT("texture size"), its(twidth), 'w');
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dialog::addItem(XLAT("paint a new texture"), 'n');
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dialog::addSelItem(XLAT("precision"), its(gsplits), 'P');
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}
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if(tstate == tsAdjusting) {
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@ -659,7 +645,7 @@ void showMenu() {
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dialog::addItem(XLAT("perform auto-adjustment"), 'R');
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}
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dialog::addSelItem(XLAT("precision"), its(gsplits), 'p');
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dialog::addSelItem(XLAT("precision"), its(gsplits), 'P');
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}
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if(tstate == tsActive) {
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@ -673,6 +659,7 @@ void showMenu() {
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dialog::addColorItem(XLAT("grid color"), grid_color, 'g');
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dialog::addColorItem(XLAT("mesh color"), mesh_color, 'm');
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dialog::addSelItem(XLAT("color alpha"), its(color_alpha), 'c');
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dialog::addItem(XLAT("edit the texture"), 'e');
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dialog::addItem(XLAT("save the texture image"), 'S');
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dialog::addItem(XLAT("save the texture config"), 's');
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}
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@ -766,6 +753,11 @@ void showMenu() {
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tstate_max = tsOff;
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}
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else if(uni == 'e' && tstate == tsActive) {
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mapeditor::initdraw(cwt.c);
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pushScreen(mapeditor::showDrawEditor);
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}
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else if(uni == 'n' && tstate == tsOff) {
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addMessage("white");
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if(whitetexture() && loadTextureGL()) {
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@ -809,7 +801,7 @@ void showMenu() {
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dialog::editNumber(color_alpha, 0, 255, 15, 0, XLAT("color alpha"),
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XLAT("The higher the value, the less important the color of underlying terrain is."));
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}
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else if(uni == 'p' && tstate == tsAdjusting) {
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else if(uni == 'P' && tstate <= tsAdjusting) {
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dialog::editNumber(gsplits, 0, 4, 1, 1, XLAT("precision"),
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XLAT("precision"));
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dialog::reaction = perform_mapping;
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@ -920,6 +912,66 @@ void drawPixel(cell *c, hyperpoint h, int col) {
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}
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catch(out_of_range) {}
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}
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void remap(eTextureState old_tstate, eTextureState old_tstate_max) {
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if(!patterns::compatible(texture::cgroup, patterns::cgroup)) return;
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texture_map.clear();
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if(tstate_max == tsActive) {
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tstate = old_tstate;
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tstate_max = old_tstate_max;
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for(cell *c: dcal) {
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auto si = patterns::getpatterninfo0(c);
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if(texture_map.count(si.id)) continue;
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int oldid = si.id;
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int pshift = 0;
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if(texture::cgroup == cpSingle) oldid = 1;
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if(texture::cgroup == cpFootball && patterns::cgroup == cpThree) {
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if(si.id == 4) pshift = 1;
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oldid = !si.id;
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}
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try {
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auto& mi = texture_map_orig.at(oldid);
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int ncurr = size(mi.tvertices);
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int ntarget = ncurr * c->type / mi.current_type;
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vector<GLfloat> new_tvertices = mi.tvertices;
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new_tvertices.resize(ntarget);
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for(int i=ncurr; i<ntarget; i++) {
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new_tvertices[i] = new_tvertices[i - ncurr];
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}
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auto& mi2 = texture_map[si.id];
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mi2 = mi;
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mapTexture(c, mi2, si, Id, pshift);
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mi2.tvertices = move(new_tvertices);
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printf("Redrawing tile #%d [%d] from %d (%d) to %d (%d)\n", si.id, oldid, mi.current_type, ncurr, c->type, ntarget);
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printf("vertices: ");
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for(auto x: mi.vertices)
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printf("%lf ", ld(x));
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printf("\n");
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printf("tvertices: ");
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for(auto x: mi.tvertices)
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printf("%lf ", ld(x));
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printf("\n");
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}
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catch(out_of_range) {
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printf("Unexpected missing cell #%d/%d", si.id, oldid);
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addMessage(XLAT("Unexpected missing cell #%d/%d", its(si.id), its(oldid)));
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tstate_max = tstate = tsAdjusting;
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return;
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}
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}
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}
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}
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}
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// - fix spheres
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// - save texture image
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// - undo
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// - verify
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