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VR raycaster NYI for sl2
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@@ -80,7 +80,7 @@ EX bool available() {
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/* would need a completely different implementation */
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if(vrhr::active() && vrhr::eyes == vrhr::eEyes::equidistant) {
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if(reflect_val) return false;
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if(sol || stretch::in()) return false;
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if(sol || stretch::in() || sl2) return false;
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}
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#endif
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if(noGUI) return false;
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