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better flagging of geometries, and isometry spaces nicely selectable

This commit is contained in:
Zeno Rogue
2019-08-26 16:21:05 +02:00
parent 689020ee6d
commit d046211a9c
12 changed files with 40 additions and 24 deletions

View File

@@ -958,7 +958,7 @@ EX void saveStats(bool emergency IS(false)) {
fprintf(f, "Total enemies killed: %d\n", tkills());
fprintf(f, "cells generated: %d\n", cellcount);
if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
if(geometry) fprintf(f, "Geometry: %s/%s/%s\n", gp::operation_name().c_str(), ginf[geometry].tiling_name, ginf[geometry].quotient_name);
if(geometry) fprintf(f, "Geometry: %s/%s/%s\n", gp::operation_name().c_str(), ginf[geometry].tiling_name.c_str(), ginf[geometry].quotient_name.c_str());
if(chaosmode) fprintf(f, "Chaos mode\n");
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
if(inv::on) fprintf(f, "Inventory mode\n");