From cfffdbcf24bb052e5e2992aefdc139d33d966a08 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 29 Mar 2020 12:02:57 +0200 Subject: [PATCH] fixed rug shading --- rug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rug.cpp b/rug.cpp index 12ddf533..8b68b048 100644 --- a/rug.cpp +++ b/rug.cpp @@ -1273,7 +1273,7 @@ EX void drawRugScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_BLEND); - current_display->next_shader_flags = GF_LIGHTFOG | GF_TEXTURE; + current_display->next_shader_flags = GF_VARCOLOR | GF_TEXTURE; glhr::set_depthtest(true); glhr::set_depthwrite(true); glDepthFunc(invert_depth ? GL_GREATER : GL_LESS);