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fisheye and ball models in nonisotropic spaces
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@@ -211,7 +211,7 @@ void add1(const hyperpoint& H) {
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}
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bool is_behind(const hyperpoint& H) {
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return pmodel == mdDisk && (hyperbolic ? H[2] >= 0 : true) && vid.alpha + H[2] <= BEHIND_LIMIT;
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return pmodel == mdDisk && (hyperbolic ? H[2] >= 0 : true) && (nonisotropic ? false : vid.alpha + H[2] <= BEHIND_LIMIT);
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}
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hyperpoint be_just_on_view(const hyperpoint& H1, const hyperpoint &H2) {
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