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Orb of Matter no longer 'works' in the Free Fall
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1
orbs.cpp
1
orbs.cpp
@@ -829,6 +829,7 @@ void summonAt(cell *dest) {
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}
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bool tempWallPossibleAt(cell *dest) {
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if(dest->land == laWestWall) return false;
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if(dest->monst || (dest->item && !itemHidden(dest))) return false;
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return dest->wall == waChasm || isWatery(dest) || dest->wall == waNone ||
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dest->wall == waTempBridge;
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