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correct equidistant in H3
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d5fc277531
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@ -302,7 +302,12 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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}
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}
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else if(pmodel == mdPerspective) {
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else if(pmodel == mdPerspective) {
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shader_flags |= SF_PERS3 | SF_DIRECT;
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shader_flags |= SF_PERS3 | SF_DIRECT;
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if(hyperbolic)
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if(vrhr::rendering() && hyperbolic) {
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coordinator +=
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"t = t * acosh(t[3]) / length(t.xyz);\n"
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"t[3] = 1.;\n";
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}
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else if(hyperbolic)
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distfun = "acosh(t[3])", treset = true;
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distfun = "acosh(t[3])", treset = true;
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else if(euclid || nonisotropic || stretch::in() || (sphere && ray::in_use))
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else if(euclid || nonisotropic || stretch::in() || (sphere && ray::in_use))
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distfun = "length(t.xyz)", treset = true;
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distfun = "length(t.xyz)", treset = true;
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