monkey implemented

This commit is contained in:
Zeno Rogue
2026-07-31 11:28:11 +02:00
parent 898b8c7afc
commit cdb5c338f1
7 changed files with 49 additions and 0 deletions
+2
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@@ -1762,6 +1762,8 @@ ITEM('}', 0xFFFF80, "Crossbow", itCrossbow, IC_NAI, ZERO, RESERVED, osNone,
"click again to fire. After firing, the crossbow takes some time to reload."
)
MONSTER('D', 0xA0A0A0, "Donkey", moDonkey, CF_FACE_SIDE | CF_FACING, RESERVED, moYeti, "A donkey never moves if two potential moves are equally good.")
//shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | CF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.")