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fixed reference/equidistant in nonisotropic
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3
vr.cpp
3
vr.cpp
@ -748,10 +748,11 @@ EX void render() {
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mu[i][j] = i!=j ? 0 : i==3 ? 1 : absolute_unit_in_meters;
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if(1) {
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make_actual_view();
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shiftmatrix Tv = cview();
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dynamicval<transmatrix> tN(NLP, NLP);
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dynamicval<transmatrix> tV(View, View);
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dynamicval<transmatrix> tC(current_display->which_copy, current_display->which_copy);
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shiftmatrix Tv = cview();
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if(hsm == eHeadset::rotation_only) {
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transmatrix T = hmd_at;
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