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protected the loading of modes

This commit is contained in:
Zeno Rogue 2024-06-02 16:51:45 +02:00
parent 43f998453e
commit cd11bc2332
2 changed files with 33 additions and 22 deletions

View File

@ -202,14 +202,6 @@ int modecodetable[42][6] = {
};
// unused codes: 6 (cheat/tampered), 25, 254, 255
EX eLandStructure get_default_land_structure() {
return
(princess::challenge || tactic::on) ? lsSingle :
racing::on ? lsSingle :
yendor::on ? yendor::get_land_structure() :
lsNiceWalls;
}
EX modecode_t legacy_modecode() {
if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN;
if(casual) return UNKNOWN;

View File

@ -1160,7 +1160,10 @@ EX modecode_t modecode(int mode) {
code_for[nover] = next;
identify_modes[next] = next;
if(mode == 2) return next;
if(mode == 2) {
mode_description_of[next] = mode_description1();
return next;
}
if(scorefile == "") return next;
@ -1403,7 +1406,7 @@ EX namespace peace {
auto aNext = addHook(hooks_nextland, 100, getNext);
EX }
map<modecode_t, string> mode_description_of;
EX map<modecode_t, string> mode_description_of;
void mode_screen_for_current() {
cmode = sm::SIDE | sm::MAYDARK;
@ -1438,24 +1441,40 @@ void mode_screen_for_current() {
dialog::display();
}
void push_mode_screen_for(modecode_t mf) {
void enable_mode_by_code(modecode_t mf) {
stop_game();
shstream ss;
ss.s = meaning[mf];
if(ss.s == "LEGACY") {
legacy_modecode_read(mf);
}
else {
ss.read(ss.vernum);
if(ss.vernum < 0xAA05)
mapstream::load_geometry(ss);
else {
ss.write_char(0);
load_mode_data_with_zero(ss);
println(hlog, "enabling modecode ", mf, " : ", as_hexstring(ss.s));
hlog.flush();
try {
if(ss.s == "LEGACY" || mf < FIRST_MODECODE) {
legacy_modecode_read(mf);
}
else {
ss.read(ss.vernum);
if(ss.vernum < 0xAA05) {
use_custom_land_list = false;
mapstream::load_geometry(ss);
}
else {
ss.write_char(0);
load_mode_data_with_zero(ss);
}
}
mode_description_of[mf] = mode_description1();
}
catch(hr_exception& e) {
stop_game();
println(hlog, "failed: ", e.what());
mode_description_of[mf] = "FAILED";
geometry = gNormal; variation = eVariation::bitruncated;
}
}
void push_mode_screen_for(modecode_t mf) {
enable_mode_by_code(mf);
start_game();
mode_description_of[mf] = mode_description1();
pushScreen(mode_screen_for_current);
}