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made the equidistant lands generate something without crashing in all geometries
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@@ -2078,6 +2078,7 @@ void setdist(cell *c, int d, cell *from) {
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if(sphere || torus) setLandSphere(c);
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else if(euclid) setLandEuclid(c);
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if(weirdhyperbolic) setLandWeird(c);
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if(quotient) { setland(c, specialland); setLandQuotient(c); }
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// if(chaosmode) setland(c, getCLand(c));
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