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made the equidistant lands generate something without crashing in all geometries

This commit is contained in:
Zeno Rogue
2017-10-30 19:12:33 +01:00
parent 142e39ec4d
commit ccbe7feb96
5 changed files with 44 additions and 5 deletions

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@@ -2078,6 +2078,7 @@ void setdist(cell *c, int d, cell *from) {
if(sphere || torus) setLandSphere(c);
else if(euclid) setLandEuclid(c);
if(weirdhyperbolic) setLandWeird(c);
if(quotient) { setland(c, specialland); setLandQuotient(c); }
// if(chaosmode) setland(c, getCLand(c));