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made the equidistant lands generate something without crashing in all geometries
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@@ -2148,6 +2148,10 @@ transmatrix applyDowndir(cell *c, cellfunction *cf) {
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}
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void drawTowerFloor(const transmatrix& V, cell *c, int col, cellfunction *cf = coastvalEdge) {
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if(weirdhyperbolic || sphere) {
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int ct6 = ctof(c);
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qfloor(c, V, PLAINFLOOR, col); return;
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}
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int j = -1;
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if(euclid) j = 10;
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