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made the equidistant lands generate something without crashing in all geometries

This commit is contained in:
Zeno Rogue
2017-10-30 19:12:33 +01:00
parent 142e39ec4d
commit ccbe7feb96
5 changed files with 44 additions and 5 deletions

View File

@@ -2148,6 +2148,10 @@ transmatrix applyDowndir(cell *c, cellfunction *cf) {
}
void drawTowerFloor(const transmatrix& V, cell *c, int col, cellfunction *cf = coastvalEdge) {
if(weirdhyperbolic || sphere) {
int ct6 = ctof(c);
qfloor(c, V, PLAINFLOOR, col); return;
}
int j = -1;
if(euclid) j = 10;