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fixed the Earth Elementals falling/dying in RRV

This commit is contained in:
Zeno Rogue 2018-06-11 18:43:13 +02:00
parent 147cedfd4e
commit cc5909e999

View File

@ -3467,6 +3467,8 @@ void moveMonster(cell *ct, cell *cf) {
if(isTroll(m)) { makeTrollFootprints(ct); makeTrollFootprints(cf); }
int inc = incline(cf, ct);
if(m == moEarthElemental) {
if(!passable(ct, cf, 0)) earthFloor(ct);
earthMove(cf, neighborId(cf, ct));
@ -3578,7 +3580,6 @@ void moveMonster(cell *ct, cell *cf) {
if(m == moPair) ct->stuntime++;
int inc = incline(cf, ct);
if(inc == -3 && ct->monst == moReptile)
ct->stuntime =3;
else if(inc == 2 && ct->monst == moReptile)