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https://github.com/zenorogue/hyperrogue.git
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10.0d
This commit is contained in:
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cc03560389
@ -1,7 +1,7 @@
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// Hyperbolic Rogue -- achievements
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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#define NUMLEADER 70
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#define NUMLEADER 72
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#define SCORE_UNKNOWN (-1)
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#define NO_SCORE_YET (-2)
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@ -60,6 +60,8 @@ const char* leadernames[NUMLEADER] = {
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"Green Grass", // 67
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"Spinel", // 68
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"Orb Strategy Score", // 69
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"Real time to Win-OS", // 70
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"Turns to Win-OS", // 71
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};
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#define LB_STATISTICS 62
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@ -633,8 +635,11 @@ void achievement_victory(bool hyper) {
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int t = savetime + time(NULL) - timerstart;
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int ih1 = hyper ? 15 : shmup::on ? (numplayers() > 1 ? 45 : 29) : 13;
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int ih2 = hyper ? 16 : shmup::on ? 30 : 14;
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if(hyper && shmup::on) return;
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if(hyper && inv::on) return;
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int ih1 = hyper ? 15 : inv::on ? 70 : shmup::on ? (numplayers() > 1 ? 45 : 29) : 13;
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int ih2 = hyper ? 16 : inv::on ? 71 : shmup::on ? 30 : 14;
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int improved = 0;
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if(currentscore[ih1] == NO_SCORE_YET || currentscore[ih2] == NO_SCORE_YET)
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@ -1,6 +1,6 @@
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int backcolor = 0;
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int bordcolor = 0;
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int forecolor = 0xFFFFFF;
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unsigned backcolor = 0;
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unsigned bordcolor = 0;
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unsigned forecolor = 0xFFFFFF;
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int utfsize(char c) {
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unsigned char cu = c;
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@ -677,7 +677,7 @@ namespace princess {
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if(msgid == 0 && d < 20 && inpalace) {
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addMessage(XLAT("%The1 kisses you, and begs you to bring %him1 away from here.", m));
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}
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else if(msgid == 1 && d >= 20 && inpalace) {
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else if(msgid == 1 && d >= 20 && inpalace && !peace::on) {
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if(m == moPrincess)
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addMessage(XLAT("\"I want my revenge. Stun a guard and leave him for me!\"", m));
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else
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@ -689,7 +689,7 @@ namespace princess {
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else if(msgid == 3 && !inpalace) {
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addMessage(XLAT("%The1 kisses you, and thanks you for saving %him1.", m));
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}
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else if(msgid == 4 && !inpalace && m == moPrincess) {
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else if(msgid == 4 && !inpalace && m == moPrincess && !peace::on) {
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addMessage(XLAT("\"I have been trained to fight with a Hypersian scimitar, you know?\"", m));
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}
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else if(msgid == 5 && !inpalace) {
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81
config.cpp
81
config.cpp
@ -50,6 +50,7 @@ struct supersaver {
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virtual string save() = 0;
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virtual void load(const string& s) = 0;
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virtual bool dosave() = 0;
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virtual void reset() = 0;
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};
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vector<shared_ptr<supersaver>> savers;
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@ -58,6 +59,7 @@ template<class T> struct dsaver : supersaver {
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T& val;
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T dft;
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bool dosave() { return val != dft; }
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void reset() { val = dft; }
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dsaver(T& val) : val(val) { }
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};
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@ -78,6 +80,7 @@ template<class T> struct saverenum : supersaver {
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T& val;
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T dft;
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bool dosave() { return val != dft; }
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void reset() { val = dft; }
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saverenum<T>(T& v) : val(v) { }
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string save() { return its(val); }
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void load(const string& s) { val = (T) atoi(s.c_str()); }
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@ -234,18 +237,16 @@ void initConfig() {
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addsaver(geom3::highdetail, "3D highdetail");
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addsaver(geom3::middetail, "3D middetail");
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#if CAP_RUG
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addsaver(rug::renderonce, "rug-renderonce");
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addsaver(rug::rendernogl, "rug-rendernogl");
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addsaver(rug::texturesize, "rug-texturesize");
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addsaver(rug::scale, "rug-scale");
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#endif
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addsaverenum(pmodel, "used model");
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addsaver(polygonal::SI, "polygon sides");
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addsaver(polygonal::STAR, "polygon star factor");
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addsaver(polygonal::deg, "polygonal degree");
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addsaver(conformal::includeHistory, "include history"); // check!
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addsaver(conformal::autobandhistory, "include history"); // check!
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addsaver(conformal::lvspeed, "lineview speed");
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addsaver(polygonal::maxcoef, "polynomial degree");
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@ -280,10 +281,40 @@ void initConfig() {
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addsaver(chaosmode, "mode-chaos");
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addsaver(inv::on, "mode-Orb Strategy");
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addsaver(purehepta, "mode-heptagonal", false);
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addsaver(peace::on, "mode-peace");
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addsaver(backcolor, "color:background");
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addsaver(forecolor, "color:foreground");
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addsaver(bordcolor, "color:borders");
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addsaver(viewdists, "expansion mode");
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shmup::initConfig();
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}
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void resetModes() {
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popAllGames();
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if(shmup::on) restartGame('s');
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if(inv::on) restartGame('i');
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if(chaosmode) restartGame('C');
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if(purehepta) restartGame('7');
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if(peace::on) restartGame('P');
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if(tour::on) restartGame('T');
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if(yendor::on) restartGame('y');
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if(tactic::on) restartGame('t');
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if(randomPatternsMode) restartGame('r');
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if(geometry != gNormal) { targetgeometry = gNormal; restartGame('g'); }
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}
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void resetConfig() {
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dynamicval<int> rx(vid.xres, 0);
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dynamicval<int> ry(vid.yres, 0);
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dynamicval<int> rf(vid.fsize, 0);
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dynamicval<bool> rfs(vid.full, false);
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for(auto s: savers)
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if(s->name.substr(0,5) != "mode-")
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s->reset();
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}
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void saveConfig() {
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DEBB(DF_INIT, (debugfile,"save config\n"));
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FILE *f = fopen(conffile, "wt");
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@ -353,23 +384,21 @@ void loadOldConfig(FILE *f) {
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shmup::loadConfig(f);
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#if CAP_RUG
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aa = rug::renderonce; bb = rug::rendernogl; cc = purehepta; dd = chaosmode;
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int ee = vid.steamscore;
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double rs = rug::scale;
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err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd);
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rug::renderonce = aa; rug::rendernogl = bb; purehepta = cc; chaosmode = dd; vid.steamscore = ee;
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rug::scale = rs;
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#endif
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aa=conformal::includeHistory;
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aa=conformal::autobandhistory;
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double ps = polygonal::STAR, lv = conformal::lvspeed;
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int pmb = pmodel;
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err=fscanf(f, "%d%d%lf%d%d%lf",
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&pmb, &polygonal::SI, &ps, &polygonal::deg,
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&aa, &lv);
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pmodel = eModel(pmb);
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conformal::includeHistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv;
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conformal::autobandhistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv;
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aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral;
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err=fscanf(f, "%d%d%d%d%d%d",
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@ -678,6 +707,8 @@ void switchGL() {
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#endif
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}
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void resetConfigMenu();
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void showBasicConfig() {
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gamescreen(3);
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const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"};
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@ -714,8 +745,8 @@ void showBasicConfig() {
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if(CAP_SHMUP && !ISMOBILE)
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dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p');
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showAllConfig();
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dialog::addItem(XLAT("reset all configuration"), 'R');
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if(lang() != 0) {
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string tw = "";
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string s = XLAT("TRANSLATIONWARNING");
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@ -765,8 +796,9 @@ void showBasicConfig() {
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}
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#endif
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if(xuni == 'r') vid.revcontrol = !vid.revcontrol;
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if(uni == 'r') vid.revcontrol = !vid.revcontrol;
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if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle;
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if(uni == 'R') pushScreen(resetConfigMenu);
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#if ISSTEAM
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if(xuni == 'l') vid.steamscore = vid.steamscore^1;
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@ -1087,3 +1119,32 @@ void showCustomizeChar() {
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};
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}
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void resetConfigMenu() {
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dialog::init(XLAT("reset all configuration"));
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dialog::addInfo("Are you sure?");
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dialog::addItem("yes, and delete the config file", 'd');
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dialog::addItem("yes", 'y');
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dialog::addItem("cancel", 'n');
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dialog::addItem("reset the special game modes", 'r');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni == 'd') {
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resetConfig();
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unlink(conffile);
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popScreen();
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}
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else if(uni == 'y') {
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printf("reseting config\n");
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resetConfig();
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printf("config reset\n");
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popScreen();
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}
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else if(uni == 'r')
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resetModes();
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else if(uni == 'n' || doexiton(sym, uni))
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popScreen();
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};
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}
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@ -287,7 +287,7 @@ void handleKeyNormal(int sym, int uni) {
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if(sym == 'u' || sym == 'e' || sym == SDLK_KP9) movepckeydir(7);
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}
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#if !ISPANDORA
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#if ISPANDORA
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if(DEFAULTCONTROL) {
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if(sym == SDLK_RIGHT) movepckeydir(0);
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if(sym == SDLK_LEFT) movepckeydir(4);
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17
game.cpp
17
game.cpp
@ -4380,7 +4380,7 @@ bool swordAttack(cell *mt, eMonster who, cell *c, int bb) {
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drawParticles(c, winf[c->wall].color, 16);
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c->wall = waNone;
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}
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if(canAttack(mt, who, c, m, AF_SWORD)) {
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if(!peace::on && canAttack(mt, who, c, m, AF_SWORD)) {
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markOrb(bb ? itOrbSword2: itOrbSword);
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int k = tkills();
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attackMonster(c, AF_ORSTUN | AF_MSG | AF_SWORD, who);
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@ -4398,7 +4398,6 @@ void swordAttackStatic() {
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}
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void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
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if(peace::on) return;
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int numsh = 0, numflail = 0, numlance = 0, numslash = 0;
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int backdir = neighborId(mt, mf);
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@ -4416,6 +4415,8 @@ void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill) {
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achievement_count("SLASH", numbb, 0);
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numslash += numbb;
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}
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if(peace::on) return;
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for(int t=0; t<mf->type; t++) {
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cell *c = mf->mov[t];
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@ -4815,7 +4816,7 @@ void specialMoves() {
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c->stuntime = 1;
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}
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else if(m == moPyroCultist) {
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else if(m == moPyroCultist && !peace::on) {
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bool shot = false;
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bool dont_approach = false;
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// smaller range on the sphere
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@ -6013,7 +6014,7 @@ void knightFlavorMessage(cell *c2) {
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else if(msgid == 2 && !tooeasy) {
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addMessage(XLAT("\"The Holy Grail is in the center of the Round Table.\""));
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}
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else if(msgid == 3) {
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else if(msgid == 3 && !peace::on) {
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addMessage(XLAT("\"I enjoy watching the hyperbug battles.\""));
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}
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else if(msgid == 4) {
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@ -6022,10 +6023,10 @@ void knightFlavorMessage(cell *c2) {
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else if(msgid == 5) {
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addMessage(XLAT("\"Nice castle, eh?\""));
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}
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else if(msgid == 6 && items[itSpice] < 10) {
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else if(msgid == 6 && items[itSpice] < 10 && !peace::on) {
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addMessage(XLAT("\"The Red Rock Valley is dangerous, but beautiful.\""));
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}
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else if(msgid == 7 && items[itSpice] < 10) {
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else if(msgid == 7 && items[itSpice] < 10 && !peace::on) {
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addMessage(XLAT("\"Train in the Desert first!\""));
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}
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else if(msgid == 8) {
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@ -6037,7 +6038,7 @@ void knightFlavorMessage(cell *c2) {
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else if(msgid == 9 && rad <= lastsize) {
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addMessage(XLAT("\"There are %1 floor tiles inside our Table!\"", llts(disksize[rad])));
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}
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else if(msgid == 10 && !items[itPirate] && !items[itWhirlpool]) {
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else if(msgid == 10 && !items[itPirate] && !items[itWhirlpool] && !peace::on) {
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addMessage(XLAT("\"Have you tried to take a boat and go into the Ocean? Try it!\""));
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}
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else if(msgid == 11 && !princess::saved) {
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@ -6046,7 +6047,7 @@ void knightFlavorMessage(cell *c2) {
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else if(msgid == 12 && !princess::saved) {
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addMessage(XLAT("\"I wonder what was there...\""));
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}
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else if(msgid == 13) {
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else if(msgid == 13 && !peace::on) {
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addMessage(XLAT("\"Be careful in the Rose Garden! It is beautiful, but very dangerous!\""));
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}
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else if(msgid == 14) {
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@ -235,10 +235,10 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
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if(shmup::on) {
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if(items[itOrbSword])
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), shMagicSword, darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
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if(items[itOrbSword2])
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), shMagicSword, darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
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}
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else {
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@ -258,10 +258,10 @@ void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
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}
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if(items[itOrbSword])
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queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), shMagicSword, darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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if(items[itOrbSword2])
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queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), shMagicSword, darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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}
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}
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|
9
help.cpp
9
help.cpp
@ -36,11 +36,7 @@ string buildHelpText() {
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if(inv::on)
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h += XLAT(
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"You are playing in the Orb Strategy Mode. Collecting treasure "
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"gives you access to magical Orb powers. In this mode, "
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"unlocking requirements are generally higher, and "
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"several quests and lands "
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"give you extremely powerful Orbs of the Mirror.\n"
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inv::helptext
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);
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else
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h += XLAT(
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@ -345,13 +341,14 @@ string generateHelpForMonster(eMonster m) {
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if(m == moPlayer) {
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#if CAP_TOUR
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if(tour::on)
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if(tour::on || peace::on)
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return s+XLAT(
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"A tourist from another world. They mutter something about the 'tutorial', "
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"and claim that they are here just to learn, and to leave without any treasures. "
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"Do not kill them!"
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);
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#endif
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s += XLAT(
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"This monster has come from another world, presumably to steal our treasures. "
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"Not as fast as an Eagle, not as resilient as the guards from the Palace, "
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|
6
hyper.h
6
hyper.h
@ -395,21 +395,21 @@ namespace mapeditor {
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void showDrawEditor();
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}
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#if CAP_RUG
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namespace rug {
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extern bool rugged;
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extern bool renderonce;
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extern bool rendernogl;
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extern int texturesize;
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extern ld scale;
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#if CAP_RUG
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void show();
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void init();
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void close();
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void actDraw();
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void select();
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void buildVertexInfo(cell *c, transmatrix V);
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}
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#endif
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}
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#define HASLINEVIEW
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@ -1045,7 +1045,7 @@ extern cell *recallCell;
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extern eLand cheatdest;
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void cheatMoveTo(eLand l);
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||||
|
||||
extern int backcolor, bordcolor, forecolor;
|
||||
extern unsigned backcolor, bordcolor, forecolor;
|
||||
|
||||
extern bool overgenerate;
|
||||
void doOvergenerate();
|
||||
|
6
init.cpp
6
init.cpp
@ -1,6 +1,6 @@
|
||||
#define VER "10.0d"
|
||||
#define VERNUM 10004
|
||||
#define VERNUM_HEX 0xA004
|
||||
#define VER "10.0e"
|
||||
#define VERNUM 10005
|
||||
#define VERNUM_HEX 0xA005
|
||||
|
||||
#define GEN_M 0
|
||||
#define GEN_F 1
|
||||
|
@ -980,7 +980,7 @@ int buildIvy(cell *c, int children, int minleaf) {
|
||||
if(children && !child)
|
||||
child = c->mov[i], leafchild = buildIvy(c->mov[i], children-1, 5);
|
||||
else
|
||||
c->mov[i]->monst = (leaf++) ? moIvyWait : moIvyHead,
|
||||
c->mov[i]->monst = (leaf++ || peace::on) ? moIvyWait : moIvyHead,
|
||||
c->mov[i]->mondir = c->spn(i);
|
||||
}
|
||||
}
|
||||
@ -5349,7 +5349,7 @@ void setdist(cell *c, int d, cell *from) {
|
||||
if(c->mov[t]->wall == waColumn)
|
||||
c->mov[t]->item = itNone;
|
||||
}
|
||||
if(buildIvy(c, 0, 3)) c->item = itStatue;
|
||||
if(buildIvy(c, 0, 3) && !peace::on) c->item = itStatue;
|
||||
}
|
||||
}
|
||||
if(c->land == laTemple) {
|
||||
@ -5371,7 +5371,7 @@ void setdist(cell *c, int d, cell *from) {
|
||||
c->monst = hrand(3) ? moCultist : moPyroCultist;
|
||||
else if(hrand(100000) < -d)
|
||||
c->monst = moCultistLeader;
|
||||
else if(hrand(5000) < 250)
|
||||
else if(hrand(5000) < 250 && !peace::on)
|
||||
c->item = itGrimoire;
|
||||
else if(hrand(5000) < 10 && (chaosmode ? items[itGrimoire] >= 10 : -d > TEMPLE_EACH * 10) && !peace::on && !inv::on)
|
||||
c->item = itOrbDragon;
|
||||
|
@ -5778,7 +5778,7 @@ S(
|
||||
"i Pałac (idź za myszą). Można też zwiedzić kilka "
|
||||
"innych miejsc.")
|
||||
|
||||
S("puzzles and exploration", "hádanky a zkoumání")
|
||||
S("puzzles and exploration", "zagadki i zwiedzanie")
|
||||
|
||||
S("cheats", "oszustwa")
|
||||
S("help for keyboard user", "pomoc dla użytkowników klawiatury")
|
||||
@ -5786,6 +5786,13 @@ S("mark heptagons", "oznacz siedmiokąty")
|
||||
|
||||
S("Collect as many Dodecahedra as you can, then return here!",
|
||||
"Zbierz jak najwięcej Dwunastościanów i tu wróć!")
|
||||
|
||||
S("reset all configuration", "reset konfiguracji")
|
||||
S("Are you sure?", "Czy na pewno?")
|
||||
S("yes, and delete the config file", "tak, i skasuj plik konfiguracyjny")
|
||||
S("yes", "tak")
|
||||
S("cancel", "anuluj")
|
||||
S("reset the special game modes", "zresetuj specjalne tryby gry")
|
||||
|
||||
#undef Orb
|
||||
|
||||
|
@ -635,7 +635,7 @@ hpcshape
|
||||
shDogStripes,
|
||||
shPBody, shPSword, shPKnife,
|
||||
shHumanFoot, shHumanLeg, shHumanGroin, shHumanNeck, shSkeletalFoot, shYetiFoot,
|
||||
shMagicSword, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2,
|
||||
shMagicSword, shMagicShovel, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2,
|
||||
shArrow,
|
||||
shPHead, shPFace, shGolemhead, shHood, shArmor,
|
||||
shAztecHead, shAztecCap,
|
||||
@ -1585,6 +1585,9 @@ void buildpolys() {
|
||||
|
||||
if(purehepta) bshape(shMagicSword, PPR_MAGICSWORD, 1, 243);
|
||||
else bshape(shMagicSword, PPR_MAGICSWORD, 1, 244);
|
||||
|
||||
if(purehepta) bshape(shMagicShovel, PPR_MAGICSWORD, 1, 333);
|
||||
else bshape(shMagicShovel, PPR_MAGICSWORD, 1, 333);
|
||||
|
||||
bshape(shBead0, 20, 1, 250);
|
||||
bshape(shBead1, 20, 1, 251);
|
||||
@ -2700,6 +2703,8 @@ NEWSHAPE, 331, 1, 1, 0.148337,0.215535, 0.267624,0.150567, 0.262973,0.019662, 0.
|
||||
// 0 0 1 [000000]
|
||||
NEWSHAPE, 332, 6, 2, -0.016778,-0.008267, -0.261607,-0.011992,
|
||||
|
||||
NEWSHAPE, 333, 1, 2, 0.309841,0.030742, 0.317580,0.053457, 0.334636,0.058055, 0.348174,0.020510, 0.376877,0.022300, 0.687421,0.025648, 0.689655,0.067551, 0.764187,0.063670, 0.857074,0.041713, 0.877970,0.009947,
|
||||
|
||||
NEWSHAPE
|
||||
};
|
||||
|
||||
|
2
quit.cpp
2
quit.cpp
@ -63,7 +63,7 @@ hint hints[] = {
|
||||
},
|
||||
[]() {
|
||||
dialog::addHelp(XLAT(
|
||||
"Remember that you can right click mostly anything for more information."));
|
||||
"Remember that you can right click almost anything for more information."));
|
||||
#if ISMAC
|
||||
dialog::addHelp(XLAT(
|
||||
"(You can also use right Shift)\n\n"));
|
||||
|
2
rug.cpp
2
rug.cpp
@ -718,7 +718,7 @@ namespace rug {
|
||||
bool renderonce = false;
|
||||
bool rendernogl = true;
|
||||
int texturesize = 512;
|
||||
double scale = 1.0f;
|
||||
ld scale = 1.0f;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2301,6 +2301,8 @@ void moveMonster(monster *m, int delta) {
|
||||
}
|
||||
else if(m->type == moMetalBeast || m->type == moMetalBeast2)
|
||||
step /= 2;
|
||||
else if(m->type == moTortoise && peace::on)
|
||||
step = 0;
|
||||
else if(m->type == moTortoise)
|
||||
step /= 3;
|
||||
else if(isBull(m->type))
|
||||
|
18
system.cpp
18
system.cpp
@ -984,17 +984,27 @@ namespace gamestack {
|
||||
|
||||
};
|
||||
|
||||
void popGame() {
|
||||
if(gamestack::pushed()) {
|
||||
gamestack::pop();
|
||||
}
|
||||
}
|
||||
|
||||
void popAllGames() {
|
||||
while(gamestack::pushed()) {
|
||||
gamestack::pop();
|
||||
}
|
||||
}
|
||||
|
||||
void restartGame(char switchWhat, bool push) {
|
||||
popScreenAll();
|
||||
DEBB(DF_INIT, (debugfile,"restartGame\n"));
|
||||
|
||||
|
||||
if(push)
|
||||
gamestack::push();
|
||||
else if(gamestack::pushed()) {
|
||||
gamestack::pop();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
popAllGames();
|
||||
achievement_final(true);
|
||||
#if CAP_SAVE
|
||||
saveStats();
|
||||
|
14
tour.cpp
14
tour.cpp
@ -26,12 +26,12 @@ void setCanvas(presmode mode, char canv) {
|
||||
mapeditor::whichCanvas = canv;
|
||||
ld = firstland;
|
||||
firstland = laCanvas;
|
||||
restartGame(0, true);
|
||||
restartGame(0, true);
|
||||
}
|
||||
if(mode == pmStop) {
|
||||
mapeditor::whichCanvas = wc;
|
||||
firstland = ld;
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
}
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ bool handleKeyTour(int sym, int uni) {
|
||||
if((sym == SDLK_RETURN || sym == SDLK_KP_ENTER) && (!inhelp || (flags & QUICKSKIP))) {
|
||||
if(inhelp) popScreen();
|
||||
if(geometry || purehepta) {
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
if(!(flags & QUICKGEO)) return true;
|
||||
}
|
||||
if(flags & FINALSLIDE) return true;
|
||||
@ -92,7 +92,7 @@ bool handleKeyTour(int sym, int uni) {
|
||||
}
|
||||
if(sym == SDLK_BACKSPACE) {
|
||||
if(geometry || purehepta) {
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
if(!(flags & QUICKGEO)) return true;
|
||||
}
|
||||
if(currentslide == 0) { slidehelp(); return true; }
|
||||
@ -141,7 +141,7 @@ bool handleKeyTour(int sym, int uni) {
|
||||
}
|
||||
|
||||
if(geometry || purehepta) {
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
presentation(pmGeometryReset);
|
||||
return true;
|
||||
}
|
||||
@ -253,7 +253,7 @@ namespace ss {
|
||||
keyhandler = [] (int sym, int uni) {
|
||||
if(uni >= 'a' && uni < 'a' + sssize) {
|
||||
if(geometry || purehepta) {
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
presentation(pmGeometryReset);
|
||||
}
|
||||
if(slides != wts) {
|
||||
@ -726,7 +726,7 @@ slide default_slides[] = {
|
||||
}
|
||||
if(mode == 3) {
|
||||
shmup::clearMonsters();
|
||||
restartGame(0, false);
|
||||
popGame();
|
||||
}
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user