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Asteroids now has some gameplay in non-shmup
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@@ -757,6 +757,11 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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// a reward for killing him before he shoots!
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c->item = itOrbDragon;
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}
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if(m == moAsteroid && !shmup::on && c->item == itNone && c->wall != waChasm) {
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c->item = itAsteroid;
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changes.value_add(splitrocks, 2);
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}
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if(m == moOutlaw && (c->item == itNone || c->item == itRevolver) && c->wall != waChasm)
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c->item = itBounty;
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// note: an Orb appears underwater!
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