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ray::vr:: equidistant pseudo-ray in product
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@ -80,8 +80,7 @@ EX bool available() {
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/* would need a completely different implementation */
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if(vrhr::active() && vrhr::eyes == vrhr::eEyes::equidistant) {
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if(reflect_val) return false;
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if(nonisotropic) return false;
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if(prod) return false;
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if(sol || stretch::in()) return false;
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}
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#endif
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if(noGUI) return false;
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@ -442,7 +441,9 @@ void enable_raycaster() {
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" mediump float zpos = log(position.z);\n";
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else fmain +=
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" mediump float zpos = log(position.z*position.z"+sgn+"position.x*position.x"+sgn+"position.y*position.y)/2.;\n";
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fmain +=
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if(eyes) fmain +=
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" vw *= exp(-zpos);\n";
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else fmain +=
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" position *= exp(-zpos);\n"
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" mediump float zspeed = at1.z;\n"
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" mediump float xspeed = length(at1.xy);\n"
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@ -621,19 +622,19 @@ void enable_raycaster() {
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if(use_reflect) fmain +=
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"bool reflect = false;\n";
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if(in_h2xe()) fmain +=
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if(in_h2xe() && !stepbased) fmain +=
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" mediump float ch = cosh(dist*xspeed); mediump float sh = sinh(dist*xspeed);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch + position * sh;\n"
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" position = v;\n"
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" zpos += dist * zspeed;\n";
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else if(in_s2xe()) fmain +=
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else if(in_s2xe() && !stepbased) fmain +=
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" mediump float ch = cos(dist*xspeed); mediump float sh = sin(dist*xspeed);\n"
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" mediump vec4 v = position * ch + tangent * sh;\n"
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" tangent = tangent * ch - position * sh;\n"
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" position = v;\n"
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" zpos += dist * zspeed;\n";
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else if(in_e2xe()) fmain +=
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else if(in_e2xe() && !stepbased) fmain +=
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" position = position + tangent * dist * xspeed;\n"
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" zpos += dist * zspeed;\n";
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else if(hyperbolic && !stepbased) fmain +=
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@ -889,21 +890,47 @@ void enable_raycaster() {
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if(eyes) {
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fmain +=
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" mediump float t = go + dist;\n"
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" mediump vec4 v = at0 * t;\n"
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" v[3] = 1.;\n"
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" mediump vec4 azeq = uEyeShift * v;\n"
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" mediump float alen = length(azeq.xyz);\n";
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if(hyperbolic) fmain +=
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" azeq *= sinh(alen) / alen;\n"
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" azeq[3] = cosh(alen);\n";
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else if(sphere) fmain +=
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" azeq *= sin(alen) / alen;\n"
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" azeq[3] = cos(alen);\n";
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else /* euclid */ fmain +=
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" azeq[3] = 1;\n";
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" mediump float t = go + dist;\n";
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fmain += prod ?
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" mediump vec4 v = at1 * t;\n" :
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" mediump vec4 v = at0 * t;\n";
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fmain +=
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" v[3] = 1.;\n"
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" mediump vec4 azeq = uEyeShift * v;\n";
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if(prod) {
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fmain +=
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" mediump float alen_xy = length(azeq.xy);\n";
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fmain += " mediump float nzpos = zpos + azeq.z;\n";
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if(in_h2xe()) {
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fmain += " azeq.xy *= sinh(alen_xy) / alen_xy;\n";
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fmain += " azeq.z = cosh(alen_xy);\n";
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}
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else if(in_s2xe()) {
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fmain += " azeq.xy *= sin (alen_xy) / alen_xy;\n";
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fmain += " azeq.z = cos(alen_xy);\n";
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}
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else {
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/* euclid */
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fmain += " azeq.z = 1.;\n";
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}
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fmain += "azeq.w = 0.;\n";
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fmain +=
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" mediump vec4 nposition = vw * azeq;\n";
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}
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else {
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fmain +=
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" mediump float alen = length(azeq.xyz);\n";
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if(hyperbolic) fmain +=
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" azeq *= sinh(alen) / alen;\n"
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" azeq[3] = cosh(alen);\n";
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else if(sphere) fmain +=
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" azeq *= sin(alen) / alen;\n"
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" azeq[3] = cos(alen);\n";
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else /* euclid */ fmain +=
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" azeq[3] = 1;\n";
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fmain +=
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" mediump vec4 nposition = vw * azeq;\n";
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}
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}
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else if(hyperbolic) {
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@ -922,11 +949,11 @@ void enable_raycaster() {
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" mediump vec4 nposition = v;\n";
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}
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bool reg = hyperbolic || sphere || euclid || sl2;
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bool reg = hyperbolic || sphere || euclid || sl2 || prod;
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if(reg) {
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fsh += "mediump float len_h(vec4 h) { return 1. - h[3]; }\n";
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string s = rotspace ? "-2" : "";
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string s = (rotspace || prod) ? "-2" : "";
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fmain +=
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" mediump float best = len(nposition);\n"
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" for(int i=0; i<sides"+s+"; i++) {\n"
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@ -941,6 +968,11 @@ void enable_raycaster() {
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" mediump float cand2 = len_h(uM[walloffset+sides-1]*nposition);\n"
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" if(cand2 < best) { best = cand2; which = sides-1; }\n"
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" }\n";
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if(prod) {
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fmain +=
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"if(nzpos > uPLevel) which = sides-1;\n"
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"if(nzpos <-uPLevel) which = sides-2;\n";
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}
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}
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fmain +=
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@ -1091,7 +1123,8 @@ void enable_raycaster() {
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fmain += "if(which == -1) continue;\n";
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if(prod) fmain += "position.w = -zpos;\n";
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if(prod && eyes) fmain += "position.w = -nzpos;\n";
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else if(prod) fmain += "position.w = -zpos;\n";
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if(reg3::ultra_mirror_in()) fmain +=
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"if(which >= " + its(S7) + ") {"
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