mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-08-30 09:17:57 +00:00
pconf.ball now a matrix (but not implemented draw_boundary yet)
This commit is contained in:
23
models.cpp
23
models.cpp
@@ -136,6 +136,8 @@ projection_configuration::projection_configuration() {
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dualfocus_autoscale = false;
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axial_angle = 90;
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ptr_model_orientation = new trans23;
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ptr_ball = new transmatrix;
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*ptr_ball = cspin(1, 2, 20._deg);
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}
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EX namespace models {
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@@ -144,7 +146,6 @@ EX namespace models {
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EX ld rotation_xz = 90;
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EX ld rotation_xy2 = 90;
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EX int do_rotate = 1;
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EX ld cos_ball, sin_ball;
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EX bool model_straight, model_straight_yz;
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/** screen coordinates to orientation logical coordinates */
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@@ -155,11 +156,6 @@ EX namespace models {
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EX void scr_to_ori(hyperpoint& h) { if(!model_straight) h = iso_inverse(pconf.mori().get()) * h; }
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EX void scr_to_ori(transmatrix& h) { if(!model_straight) h = iso_inverse(pconf.mori().get()) * h; }
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#if HDR
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template<class A>
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void apply_ball(A& x, A& y) { tie(x,y) = make_pair(x*cos_ball + y*sin_ball, y*cos_ball - x*sin_ball); }
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#endif
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EX transmatrix rotmatrix() {
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if(GDIM == 2 || gproduct) return spin(rotation * degree);
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return spin(rotation_xy2 * degree) * cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree);
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@@ -175,8 +171,6 @@ EX namespace models {
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EX transmatrix euclidean_spin;
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EX void configure() {
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ld ball = -pconf.ballangle * degree;
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cos_ball = cos(ball), sin_ball = sin(ball);
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model_straight = (pconf.mori().get()[0][0] > 1 - 1e-9);
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model_straight_yz = GDIM == 2 || (pconf.mori().get()[2][2] > 1-1e-9);
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if(history::on) history::apply();
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@@ -603,7 +597,7 @@ EX namespace models {
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}
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if(is_3d(vpconf) && GDIM == 2 && !vr_settings)
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add_edit(vpconf.ballangle);
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add_edit(vpconf.ball());
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if(vr_settings) {
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dialog::addSelItem(XLAT("VR: rotate the 3D model"), fts(vpconf.vr_angle) + "°", 'B');
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@@ -848,10 +842,6 @@ EX namespace models {
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shift(); vpconf.formula = args();
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}
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}
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else if(argis("-ballangle")) {
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PHASEFROM(2);
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shift_arg_formula(vpconf.ballangle);
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}
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else if(argis("-topz")) {
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PHASEFROM(2);
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shift_arg_formula(vpconf.top_z);
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@@ -1099,16 +1089,15 @@ EX namespace models {
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param_f(p.camera_angle, pp+"cameraangle", sp+"camera angle", 0);
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addsaver(p.ballproj, sp+"ballproj", 1);
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param_f(p.ballangle, pp+"ballangle", sp+"ball angle", 20)
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-> editable(0, 90, 5, "camera rotation in 3D models",
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param_matrix(p.ball(), pp+"ballangle", 3)
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-> editable("camera rotation in 3D models",
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"Rotate the camera in 3D models (ball model, hyperboloid, and hemisphere). "
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"Note that hyperboloid and hemisphere models are also available in the "
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"Hypersian Rug surfaces menu, but they are rendered differently there -- "
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"by making a flat picture first, then mapping it to a surface. "
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"This makes the output better in some ways, but 3D effects are lost. "
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"Hypersian Rug model also allows more camera freedom.",
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'b')
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-> unit = "°";
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'b');
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string help =
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"This parameter has a bit different scale depending on the settings:\n"
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