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do not showMissionScreen with game_keys_scroll
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@ -117,7 +117,7 @@ EX movedir vectodir(hyperpoint P) {
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}
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EX void remission() {
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if(!canmove && (cmode & sm::NORMAL)) showMissionScreen();
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if(!canmove && (cmode & sm::NORMAL) && !game_keys_scroll) showMissionScreen();
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}
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EX hyperpoint move_destination_vec(int d) {
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