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vr:: controller ray now extend to the correct distance
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@@ -1584,6 +1584,8 @@ EX namespace mapeditor {
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}
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EX shiftpoint find_mouseh3() {
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if(vrhr::active() && WDIM == 2)
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return mouseh;
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if(front_config == eFront::sphere_camera)
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return in_front_dist(front_edit);
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ld step = 0.01;
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