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queuestr should produce frames more correctly now
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@ -2160,7 +2160,7 @@ void queuestr(int x, int y, int shift, int size, string str, int col, int frame
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ptd.u.chr.shift = shift;
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ptd.u.chr.shift = shift;
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ptd.u.chr.size = size;
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ptd.u.chr.size = size;
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ptd.col = darkened(col);
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ptd.col = darkened(col);
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ptd.u.chr.frame = frame ? (poly_outline & ~ 255) : 0;
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ptd.u.chr.frame = frame ? ((poly_outline & ~ 255)+1) : 0;
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ptd.prio = PPR_TEXT << PSHIFT;
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ptd.prio = PPR_TEXT << PSHIFT;
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}
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}
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