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queuestr should produce frames more correctly now

This commit is contained in:
Zeno Rogue 2017-11-06 21:15:30 +01:00
parent 59b2c6b644
commit ca782dcfc9

View File

@ -2160,7 +2160,7 @@ void queuestr(int x, int y, int shift, int size, string str, int col, int frame
ptd.u.chr.shift = shift; ptd.u.chr.shift = shift;
ptd.u.chr.size = size; ptd.u.chr.size = size;
ptd.col = darkened(col); ptd.col = darkened(col);
ptd.u.chr.frame = frame ? (poly_outline & ~ 255) : 0; ptd.u.chr.frame = frame ? ((poly_outline & ~ 255)+1) : 0;
ptd.prio = PPR_TEXT << PSHIFT; ptd.prio = PPR_TEXT << PSHIFT;
} }