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Fix crash when Orbs of Choice, Space, and Safety interact
When grabbing an Orb of Safety across lands with Orb of Space while Orb of Choice is active, a "HEPTAGONAL RULE MISSING" message would print and the game would exit. Fix it by not running the animation in this case.
This commit is contained in:
6
orbs.cpp
6
orbs.cpp
@@ -865,9 +865,11 @@ void telekinesis(cell *dest) {
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eItem it = cwt.at->item;
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eItem it = cwt.at->item;
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bool saf = it == itOrbSafety;
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bool saf = it == itOrbSafety;
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collectItem(cwt.at, cwt.at, true);
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collectItem(cwt.at, cwt.at, true);
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if(cwt.at->item == it)
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if(saf)
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;
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else if(cwt.at->item == it)
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animateMovement(match(dest, cwt.at), LAYER_BOAT);
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animateMovement(match(dest, cwt.at), LAYER_BOAT);
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else if(!saf)
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else
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animate_item_throw(dest, cwt.at, it);
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animate_item_throw(dest, cwt.at, it);
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useupOrb(itOrbSpace, cost.first);
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useupOrb(itOrbSpace, cost.first);
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