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improved mission screen in Minesweeper, and also in non-full games
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@@ -318,11 +318,8 @@ EX eItem wanderingTreasure(cell *c) {
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/** generate the wandering monsters */
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EX void wandering() {
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if(bounded && specialland == laMinefield) {
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kills[moBomberbird] = 0;
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kills[moTameBomberbird] = 0;
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for(cell *c: currentmap->allcells()) if(c->wall == waMineUnknown) kills[moBomberbird]++;
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for(cell *c: currentmap->allcells()) if(among(c->wall, waMineMine, waMineUnknown) && mine::marked_mine(c)) kills[moTameBomberbird]++;
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if(mine::in_minesweeper()) {
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mine::count_status();
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return;
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}
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if(!canmove) return;
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