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	dice values are now editable in Shift+G
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		| @@ -959,6 +959,8 @@ EX namespace dice { | ||||
|   vector<die_structure*> die_list = {&d4, &d6, &d8, &d12, &d20}; | ||||
|      | ||||
|   #if HDR | ||||
|   extern vector<struct die_structure*> die_list; | ||||
|  | ||||
|   struct die_data { | ||||
|     struct die_structure *which; | ||||
|     int val; /* the current face value */ | ||||
| @@ -967,6 +969,10 @@ EX namespace dice { | ||||
|     int happy(); | ||||
|     }; | ||||
|   #endif | ||||
|    | ||||
|   EX int shape_faces(die_structure *w) { return w->faces; } | ||||
|    | ||||
|   EX string die_name(die_structure *w) { return its(w->faces); } | ||||
|  | ||||
|   int die_data::happy() { | ||||
|     if(val == which->faces-1) return 1; | ||||
|   | ||||
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