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added some missing CAP_ and MAXMDIM guards
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@@ -1264,7 +1264,9 @@ void switch_game_mode(char switchWhat) {
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yendor::on = tactic::on = princess::challenge = peace::on = inv::on = false;
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chaosmode = randomPatternsMode = false;
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variation = eVariation::bitruncated;
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#if CAP_GP
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gp::param = gp::loc(1, 1);
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#endif
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shmup::on = false;
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need_reset_geometry = true;
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tour::on = !tour::on;
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