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reflect view in mirror walls during animation and just scrolling; better translate animation in memory saving mode
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@@ -798,6 +798,10 @@ void centerpc(ld aspd) {
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void optimizeview() {
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if(centerover.at && inmirror(centerover.at)) {
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anims::reflect_view();
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}
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DEBB(DF_GRAPH, (debugfile,"optimize view\n"));
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int turn = 0;
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ld best = INF;
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