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rogueviz:: ads:: in dsgame, better score handling -- ignore nan, keep highest
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@@ -81,7 +81,7 @@ struct player_data {
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int ammo;
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ld fuel;
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ld oxygen;
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int score[score_types];
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ld score[score_types];
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};
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ld ads_how_much_invincibility = TAU / 4;
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