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when loading textures in the texture mode, you can now tune individual triangles
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+2
-2
@@ -40,10 +40,10 @@ namespace mapeditor {
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}
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vid.scale *= z;
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printf("scale = " LDF "\n", vid.scale);
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// printf("scale = " LDF "\n", vid.scale);
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#if CAP_TEXTURE
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texture::itt = xyscale(texture::itt, 1/z);
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display(texture::itt);
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// display(texture::itt);
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if(texture::tstate) {
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calcparam();
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texture::perform_mapping();
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