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when loading textures in the texture mode, you can now tune individual triangles

This commit is contained in:
Zeno Rogue
2018-02-13 23:25:44 +01:00
parent 271b916174
commit c8d655184b
3 changed files with 188 additions and 26 deletions
+2 -2
View File
@@ -40,10 +40,10 @@ namespace mapeditor {
}
vid.scale *= z;
printf("scale = " LDF "\n", vid.scale);
// printf("scale = " LDF "\n", vid.scale);
#if CAP_TEXTURE
texture::itt = xyscale(texture::itt, 1/z);
display(texture::itt);
// display(texture::itt);
if(texture::tstate) {
calcparam();
texture::perform_mapping();