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basic generate_random_path in strict_tree_rules
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3972e5a6bb
commit
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@ -71,6 +71,7 @@ struct arbi_tiling {
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int order;
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bool have_line, have_ph, have_tree;
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int yendor_backsteps;
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vector<shape> shapes;
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string name;
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@ -397,6 +398,7 @@ EX void load(const string& fname, bool after_sliding IS(false)) {
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c.floor_scale = .5;
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c.have_ph = c.have_line = false;
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c.have_tree = false;
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c.yendor_backsteps = 0;
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exp_parser ep;
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ep.s = s;
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ld angleunit = 1, distunit = 1, angleofs = 0;
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@ -511,6 +513,10 @@ EX void load(const string& fname, bool after_sliding IS(false)) {
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else if(ep.eat("treestate(")) {
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rulegen::parse_treestate(c, ep);
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}
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else if(ep.eat("yendor_backsteps(")) {
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c.yendor_backsteps = ep.iparse();
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ep.force_eat(")");
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}
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else if(ep.eat("range(")) {
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c.range = ep.iparse();
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ep.force_eat(")");
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@ -144,6 +144,7 @@ void expansion_analyzer::preliminary_grouping() {
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void expansion_analyzer::reduce_grouping() {
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if(reg3::in_rule()) return;
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if(currentmap->strict_tree_rules()) return;
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int old_N = N;
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vector<int> grouping;
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grouping.resize(N);
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@ -208,6 +209,7 @@ bignum& expansion_analyzer::get_descendants(int level) {
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}
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bignum& expansion_analyzer::get_descendants(int level, int type) {
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if(!N) preliminary_grouping(), reduce_grouping();
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auto& pd = descendants;
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size_upto(pd, level+1);
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for(int d=0; d<=level; d++)
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@ -872,6 +872,7 @@ EX pathgen generate_random_path(cellwalker start, int length, bool for_yendor, b
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int t = -1;
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bignum full_id;
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bool onlychild = true;
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bool launched = false;
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cellwalker ycw = start;
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if(for_yendor) setdist(p.path[0], 7, NULL);
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@ -901,6 +902,37 @@ EX pathgen generate_random_path(cellwalker start, int length, bool for_yendor, b
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if(isize(ds)) ycw += ds[hrand(isize(ds))];
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}
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else if(currentmap->strict_tree_rules()) {
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if(for_yendor && i < arb::current.yendor_backsteps) {
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println(hlog, i, " < ", arb::current.yendor_backsteps);
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ycw.spin = 0;
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}
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else {
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if(!launched) {
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t = ycw.at->master->fieldval;
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bignum b = expansion.get_descendants(length-i, t);
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p.full_id_0 = full_id = hrand(b);
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/* it may happen that the subtree dies out */
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if(!full_id.approx_int()) goto stupid;
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launched = true;
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}
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ycw.spin = 0;
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auto& r = rulegen::treestates[t];
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for(int ri=0; ri<isize(r.rules); ri++) {
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int tch = r.rules[ri];
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if(tch < 0) continue;
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auto& sub_id = expansion.get_descendants(length-1-i, tch);
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if(full_id < sub_id) {
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t = tch; ycw += ri; break;
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}
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full_id.addmul(sub_id, -1);
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}
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}
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}
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else if(trees_known()) {
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auto sdist = [start] (cell *c) { return celldistance(start.at, c); };
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if(i == 0) {
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@ -951,6 +983,7 @@ EX pathgen generate_random_path(cellwalker start, int length, bool for_yendor, b
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}
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else {
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stupid:
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// stupid
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ycw += rev;
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// well, make it a bit more clever on bitruncated a4 grids
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