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fixed treasure/monster generation in randomized palaces
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4b0a63120a
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c8b1ea8ee6
@ -180,8 +180,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else if(i < 35)
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else if(i < 35)
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c->wall = waOpenGate;
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c->wall = waOpenGate;
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}
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}
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break;
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}
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}
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else {
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if(d == 9) {
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if(d == 9) {
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cell *c2 = gp::on ? c->master->c7 : c;
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cell *c2 = gp::on ? c->master->c7 : c;
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@ -311,6 +311,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c2->wall = waOpenPlate;
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c2->wall = waOpenPlate;
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}
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}
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}
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}
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}
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ONEMPTY {
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ONEMPTY {
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bool lookingForPrincess0 = !euclid && c->master->alt;
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bool lookingForPrincess0 = !euclid && c->master->alt;
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