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crossbow:: crossbow colors
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@ -865,7 +865,7 @@ EX void hread(hstream& hs, charstyle& cs) {
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cs.skincolor = cso.skincolor;
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cs.skincolor = cso.skincolor;
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cs.haircolor = cso.haircolor;
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cs.haircolor = cso.haircolor;
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cs.dresscolor = cso.dresscolor;
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cs.dresscolor = cso.dresscolor;
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cs.swordcolor = cs.eyecolor = cso.swordcolor;
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cs.swordcolor = cs.eyecolor = cs.bowcolor = cs.bowcolor2 = cso.swordcolor;
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if(cs.charid < 4) cs.eyecolor = 0;
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if(cs.charid < 4) cs.eyecolor = 0;
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cs.dresscolor2 = cso.dresscolor2;
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cs.dresscolor2 = cso.dresscolor2;
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cs.uicolor = cso.uicolor;
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cs.uicolor = cso.uicolor;
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@ -935,6 +935,8 @@ EX void addsaver(charstyle& cs, string s) {
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addsaver(cs.charid, s + ".charid");
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addsaver(cs.charid, s + ".charid");
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addsaver(cs.skincolor, s + ".skincolor");
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addsaver(cs.skincolor, s + ".skincolor");
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addsaver(cs.eyecolor, s + ".eyecolor");
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addsaver(cs.eyecolor, s + ".eyecolor");
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addsaver(cs.bowcolor, s + ".bowcolor");
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addsaver(cs.bowcolor2, s + ".bowcolor2");
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addsaver(cs.haircolor, s + ".haircolor");
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addsaver(cs.haircolor, s + ".haircolor");
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addsaver(cs.dresscolor, s + ".dresscolor");
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addsaver(cs.dresscolor, s + ".dresscolor");
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addsaver(cs.swordcolor, s + ".swordcolor");
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addsaver(cs.swordcolor, s + ".swordcolor");
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@ -961,6 +963,8 @@ EX void initcs(charstyle &cs) {
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cs.dresscolor2= 0x8080FFC0;
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cs.dresscolor2= 0x8080FFC0;
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cs.uicolor = 0xFF0000FF;
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cs.uicolor = 0xFF0000FF;
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cs.eyecolor = 0x603000FF;
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cs.eyecolor = 0x603000FF;
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cs.bowcolor = 0x603000FF;
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cs.bowcolor2 = 0xFFD500FF;
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cs.lefthanded = false;
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cs.lefthanded = false;
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}
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}
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2
hyper.h
2
hyper.h
@ -246,7 +246,7 @@ typedef unsigned color_t;
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struct charstyle {
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struct charstyle {
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int charid;
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int charid;
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color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor, eyecolor;
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color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor, eyecolor, bowcolor, bowcolor2;
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bool lefthanded;
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bool lefthanded;
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};
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};
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