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general non-special-floor cleanup; standard and full floors are now perfect in gp
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1
hyper.h
1
hyper.h
@@ -3233,7 +3233,6 @@ void queuepolyat(const transmatrix& V, const hpcshape& h, int col, int prio);
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void queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, int linecol, int fillcol, int prio);
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struct qfloorinfo {
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bool special;
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transmatrix spin;
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const hpcshape *shape;
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textureinfo *tinf;
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