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Cave transformation is fairer to players

This commit is contained in:
Jesse Ruderman 2021-07-10 02:32:13 -07:00
parent 2eeca0410e
commit c67f9b72af
2 changed files with 3 additions and 2 deletions

View File

@ -567,7 +567,8 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
forCellEx(c1, c) {
changes.ccell(c1);
c1->item = itNone;
if(c1->wall == waDeadwall || c1->wall == waDeadfloor2) c1->wall = waCavewall;
if(c1->wall == waDeadwall) c1->wall = waCavewall;
if(c1->wall == waDeadfloor2 && !c1->monst && !isPlayerOn(c1)) c1->wall = waCavewall;
if(c1->wall == waDeadfloor) c1->wall = waCavefloor;
}
}

View File

@ -2349,7 +2349,7 @@ EX void livecaves() {
for(cell *c2: adj_minefield_cells(c)) {
eWall w = c2->wall;
if(w == waDeadfloor) hv++, bringlife.push_back(c2);
else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst))
else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst && !isPlayerOn(c2)))
hv--, bringlife.push_back(c2);
else if(w == waCavefloor) hv++;
else if(w == waCavewall) hv--;