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Cave transformation is fairer to players
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@@ -2349,7 +2349,7 @@ EX void livecaves() {
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for(cell *c2: adj_minefield_cells(c)) {
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eWall w = c2->wall;
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if(w == waDeadfloor) hv++, bringlife.push_back(c2);
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else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst))
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else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst && !isPlayerOn(c2)))
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hv--, bringlife.push_back(c2);
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else if(w == waCavefloor) hv++;
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else if(w == waCavewall) hv--;
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