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racing:: remembering ghost, track selection (with times), completion percentage shown
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@@ -35,7 +35,7 @@ bool verless(string v, string cmp) {
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bool do_use_special_land() {
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return
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!safety &&
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(peace::on || tactic::on || geometry || NONSTDVAR || randomPatternsMode || yendor::on);
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(peace::on || tactic::on || geometry || NONSTDVAR || randomPatternsMode || yendor::on || racing::on);
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}
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hookset<bool()> *hooks_welcome_message;
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@@ -113,6 +113,8 @@ void initgame() {
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firstland = safetyland;
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}
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if(racing::on) racing::apply_seed();
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bool use_special_land = do_use_special_land();
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if(use_special_land) firstland = specialland;
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