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fixed the bug with too large floors in pure Euclidean square

This commit is contained in:
Zeno Rogue 2025-05-26 08:39:34 +02:00
parent 2c3f5b5bf2
commit c645001ddb

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@ -854,8 +854,11 @@ void geometry_information::prepare_basics() {
floorrad1 = rhexf * (GDIM == 3 ? 1 : 1 - 0.06 * global_boundary_ratio); floorrad1 = rhexf * (GDIM == 3 ? 1 : 1 - 0.06 * global_boundary_ratio);
if(euc::in(2,4)) { if(euc::in(2,4)) {
if(!BITRUNCATED) if(!BITRUNCATED) {
floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94); ld sca = (GDIM == 3 ? 1 : .94);
floorrad0 = hexvdist * sca;
floorrad1 = rhexf * sca;
}
else else
floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9), floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9),
floorrad1 = rhexf * (GDIM == 3 ? 1 : .8); floorrad1 = rhexf * (GDIM == 3 ? 1 : .8);