From c63eebc15fd58da76c5687ce54b439ef83823d81 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Thu, 5 Oct 2023 11:48:43 +0200 Subject: [PATCH] fixed burial mounds not appearing in chaos/h/v land structures --- landgen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/landgen.cpp b/landgen.cpp index c4bc063b..41624cdb 100644 --- a/landgen.cpp +++ b/landgen.cpp @@ -885,7 +885,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { if(hrand(5000) < 25 && celldist(c) >= 5 && !safety) { bool goodland = true; cell *c2 = createMov(c, hrand(c->type)); - for(auto cx: {c, c2}) + if(!ls::any_chaos() && !ls::hv_structure()) for(auto cx: {c, c2}) forCellCM(c3,cx) { if(c3->land != laNone && c3->land != laBurial) goodland = false;