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3D:: do not draw the player in turn-based either

This commit is contained in:
? 2019-02-26 12:25:54 +01:00 committed by Zeno Rogue
parent d83abeaebb
commit c6025ad711

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@ -2266,7 +2266,11 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(isWorm(m)) {
if(DIM == 3 && playermoved && vid.sspeed > -5 && vid.yshift == 0) {
/* FPP -- do not draw the player */
}
else if(isWorm(m)) {
ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();