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3D:: do not draw the player in turn-based either
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@ -2266,7 +2266,11 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
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drawPlayerEffects(Vs, c, true);
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if(!mmmon) return true;
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if(isWorm(m)) {
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if(DIM == 3 && playermoved && vid.sspeed > -5 && vid.yshift == 0) {
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/* FPP -- do not draw the player */
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}
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else if(isWorm(m)) {
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ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
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footphase = 0;
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int q = ptds.size();
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