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	3D:: do not draw the player in turn-based either
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		| @@ -2266,7 +2266,11 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) { | ||||
|     drawPlayerEffects(Vs, c, true); | ||||
|     if(!mmmon) return true; | ||||
|      | ||||
|     if(isWorm(m)) { | ||||
|     if(DIM == 3 && playermoved && vid.sspeed > -5 && vid.yshift == 0) { | ||||
|       /* FPP -- do not draw the player */ | ||||
|       } | ||||
|      | ||||
|     else if(isWorm(m)) { | ||||
|       ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY); | ||||
|       footphase = 0; | ||||
|       int q = ptds.size(); | ||||
|   | ||||
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