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racing:: history is saved in 3D
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@ -647,7 +647,6 @@ int current_player;
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void set_view() {
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if(race_start_tick == 0) race_start_tick = ticks + 5000;
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if(DIM == 3) return;
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if(subscreen_split(set_view)) return;
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@ -666,6 +665,8 @@ void set_view() {
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});
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}
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if(DIM == 3) return;
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transmatrix at = ypush(-vid.yshift) * ggmatrix(who->base) * who->at;
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if(racing::player_relative || quotient)
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